Program Manager Resume of
PAUL T. BARHAM
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DIRECTOR
OF PROGRAM MANAGEMENT / ENGINEERING / RESEARCH AND DEVELOPMENT High technology lead plus individual contributor with successful achievements and experience in designing, developing and delivering large-scale software products and systems as well as professional technical services. Results driven entrepreneur with skills and strong experience in program management, product specification, software development, strategic development and partnerships, new business development, and research and development (R&D) management. Highly qualified leader, team builder and mentor with a software development background and demonstrated abilities functioning in a fast-paced and highly-independent environment managing diverse virtual and distributed teams with strength in communicating across groups, divisions and to management.
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- Over 21 years defining/specifying, developing, managing and delivering complex packaged and service-based software solutions with 5 years of university teaching, 4 years of U.S. Government R&D simulation software development, and 12 years of applied industry experience designing and developing large software systems using object-oriented (mostly C++), cross-platform approaches. - Over 15 years managing, leading and mentoring software, hardware and system engineering teams including distributed and virtual teams and contractors. I, along with my teams, designed, developed and fielded complex industry-leading , PC-based, integrated hardware/software training systems (featured on CNN and Discovery Channel for being novel and bleeding-edge). Experience with agile methodologies and full understanding of the software development life cycle (SDLC). - Over 13 years R&D and program management experience, operating with little or no management direction and oversight, effectively:
- Over 8 years serving
as group program manager leading and directing up to 4 other PMs to
manage all Government programs for a corporate group/division including
overall budget accountability, hiring, dismissing, training and mentoring
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PROFESSIONAL BUSINESS EXPERIENCE
| Amazon.com | March
2009 - Present |
Seattle,
WA |
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Senior
Technical Program Manager |
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As a key member of the Global Payments Platform team, advancing one of the web's most scalable, reliable, and secure payments platforms that processes tens of billions of dollars in transactions, in 14 currencies, across 6 regions, leveraging 7 different payment methods. Driving force collaborating with business and technical teams around the globe to deliver world-class solutions that are highly scalable, secure, and flexible - all while maintaining a strong customer focus. |
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| Microsoft ACES Game Studio | November
2008 – January 2009 |
| Excell Data Corporation (contractor) | Redmond,
WA |
Program
Manager |
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Technical Program Manager working in the ACES Studio on the ESP simulation platform defining product functionality and leading feature teams to create product upgrades using agile development methodologies. Coordinate with business development and sales to understand customer requirements then convert these requirements into clear and concise product requirements. Use these requirements to build product specifications and then lead the feature team to implement and test. The entire ACES studio was closed during Microsoft downsizing due to the weak U.S. economy. |
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| Advanced Interactive Systems, Inc. (AIS) | November
1996 – November 2008 |
| Reality by Design, Inc. (RBD) Subsidiary | Seattle,
WA & Monterey, CA |
RBD
Director of Emerging Technologies (11/96 - 6/99) RBD Vice President of Engineering (6/99 – 10/03) RBD Director of Government Programs (10/03 – 12/05) Director, RBD and FSS Boards (11/06 – 7/08) AIS Corporate Vice President of Strategic Development (12/05 – 11/08) |
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In 1996, established and lead new RBD divisional office, built customer relationships, created new business and lead software design and development efforts for newly hired staff. Served as lead program/product manager for Bayonet™, a first-person shooter, virtual simulation based on Silicon Graphics workstations running UNIX delivered to the U.S. Army in January 1997. As lead program/product manager, lead the design, specification, implementation and fielding of Soldier Visualization Station (SVS™) the world’s first PC-based first-person shooter, virtual simulation commercial product delivered to the U.S. Army (Ft. Benning) in August 1997. Worked with two other owners to grow fledgling business from three to twenty-four employees and from $0 to approximately $3M in annual revenues in three years.
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Naval Postgraduate School |
February
1993 – November 1996 |
| NPSNET Research Group, Computer Science Department | Monterey,
CA |
GS-13
Supervisory Computer Scientist (12/95 – 11/96) GS-12 Computer Scientist (05/95 - 12/95) GS 11 Computer Specialist (02/93 - 05/95) |
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Served as program manager, technical lead, senior software architect, computer lab manager, and lead software engineer for NPSNET-IV, an open-source, Distributed Interactive Simulation (DIS) compliant, object-oriented, visual simulation system consisting of more than 100,000 lines of C++/C code developed at NPS and written using IRIS GL/Open GL and Performer. |
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M.S.,
North Carolina State University, Raleigh, NC B.S.,
North Carolina State University, Raleigh, NC PROFESSIONAL AFFILIATIONS PMI
– Project Management Institute
Volunteer
Firefighter – Falls Volunteer Fire Department, North Carolina
25+ published conference proceedings and professional journal papers
REFERENCES List available Upon Request Linked
In Profile: http://www.linkedin.com/in/paultbarham |
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